Turn 1 - Hells Drop
 |
A fast, furious down hill start to the track but
be warned, too much speed will throw you wide and see you into
the tyre wall. Accelerate down the hill position yourself to
the far left then release the accelerator hit the apex and accelerate
around the bend into the rattle snake. Hug the late section of
the bend as this will pull you into a good position to attack
turn 2. |
Turn 2 - Rattle Snake
 |
This is a very quick bend and as no braking is
used it is usually hard to over take. As long as you come out
of Devil‚s Drop at the correct speed and position you should
be on the right hand side, accelerate using a small bit of curb
on the apex on the left hand side. Follow this bend around but
stop yourself from turning into turn 3 too early. |
Turn 3 - Williams Pit Entry
 |
The entry to this bend is fast and often causes
over steer, so a tiny section of de-accelerating should solve
this problem. From the left hand side just before the pit-entry
begin to steer into the apex and take a wide exit out of the
bend so you end up far left under the bridge. It is important
not to turn into this bend too early as it will throw you wide
and lose momentum also giving other karts the opportunity to
pass you on the inside just before the tunnel. |
Turn 4 - Hair Pin
 |
Keeping the momentum from turn 3 slowly position
yourself fully to the left just after you exit the tunnel. Brake
on the left in a straight line then turn into the apex following
it round to a wide exit. Let the kart run wide to the very edge
of the track. Accelerate as you exit the bend and turn right
over the bridge. Try not to show a gap on the entry to the hair
pin as it gives other karts a great over-taking opportunity. |
Turn 5 - Mansell
 |
A flowing bend which is taken flat out. Approach
from the left as you exit the bridge, turn right onto the apex
using a tiny bit of curb and let the kart exit wide. A classic
text book fast driving bend, makes it hard to overtake but often
gives the un-experienced drivers too much speed into turns 6
and 7. |
Turn 6 - Sand Pit
 |
Another flat out bend with plenty of speed under
your tyres from turn 5 exit. There is no need to move to the
right hand side here, let the wide exit from turn 5 take you
onto the apex using the small curb. Hug the bend all the way
round and keep a tight exit. If you exit wide too early you will
be in no position to take turn 7. |
Turn 7 - Overdrive
 |
Leading onto the main straight, this corner is
important. The shape of the corner will draw less experienced
drivers to make an early turn in. Under steer is often a problem
here, so a late turn in from the far left is required. You should
aim to hug in tight to the last half of the kerb, running wide
to the full width of the track and just beyond onto the kerb
if necessary. It is important to get the power down early, ideally
before the apex to carry as much speed as possible onto the straight. |
Turn 8 - Gurkhas Revenge
 |
After a winding straight the approach to this
bend is fully to the left. Brake in a straight line, use the
full width of the kerb then let the kart drift wide to the left
into the next S bend. It is important that you don‚t let
the kart drift left too early, otherwise you will have no entry
point for turn 9 and lose all momentum. |
Turn 9 - Carls Bend
 |
It is important to keep a smooth momentum for
this turn so the exit from turn 8 must be smooth. The exit from
turn 8 will naturally throw you onto the kerb, then accelerate
and let the kart take a wide exit onto the kerb on the right
hand side. Accelerate and position yourself over to the left
and accelerate into devils drop. |